The debate around video games and violence rears its head every few months. But are the right questions being asked?Like most of the electrified world, I am currently hypnotised by Puzzle Quest.![]()
A variation on the classic task of matching three gems, it integrates role playing game elements into a simple puzzle game, producing something that has all the short-order appeal of Tetris, and all the long-term pull of Final Fantasy.
And hypnotised isn't a word I use lightly. The gentle clatter of gems and the steady whirl of primary colours soon become all-consuming.
It's not that it's hard to stop playing, it's that it's pointless. Just because my DS is closed and my eyes are back on my work doesn't mean that I don't see Puzzle Quest every time I blink.
Just because it's time for bed doesn't mean I'm not battling an Ogre Mage on the inside of my eyelids.
It's a phenomenon most gamers are familiar with. If you're spending a lot of time with a game, it becomes your mental screen-saver, popping up when your brain isn't occupied.
It's most obvious with visually simple, repetitive games like Puzzle Quest, but it can happen with anything.
Screen time
And it isn't necessarily just the visuals.
Gamers are full of tales of how putting in a lot of screen time can affect how they see the world around them: heavy Katamari Damacy players tell of how, in the back of their minds, they automatically rank the objects around them small-to-big, as you need to in the game・・・・・・・・・・・・
BBC Violence and Video game
As many people demand,Do Violent game and Violent crime have any relation?
And Violent game shoud forbidden or restricted?
I can remember that for example,Grand Theft Auto is forbidden in germany.
But I didn't hear security of nations allowd GTA became poor.
I ask you,what is the most violent game you have ever played and did it make you more violent?
I think the most violent game ever is Postal2 but it didn't make me violent at all,I have never killed anyone in real,and that's why I judged myself as not violent.