Rules for Gunfighting




 
--
Boots
 
August 6th, 2004  
5CAV
 

Topic: Rules for Gunfighting


USMC Rules for Gunfighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough, nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
10. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
11. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
12. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
13. Have a plan.
14. Have a back-up plan, because the first one won't work.
15. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
16. Flank your adversary when possible. Protect yours.
17. Don't drop your guard.
18. Always tactical load and threat scan 360 degrees.
19. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
20. Decide to be aggressive ENOUGH, quickly ENOUGH.
21. The faster you finish the fight, the less shot you will get.
22. Be polite. Be professional. But have a plan to kill everyone you meet.
23. Be courteous to everyone, friendly to no one.
24. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.
25. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."

US Navy Rules for Gunfighting
1. Adopt an aggressive offshore posture
2. Send in the Marines
3. Drink Coffee

US Air Force Rules for Gunfighting
1. Kiss the wife goodbye
2. Fly to target area, drop bombs, fly back
3. Grill some burgers and drink beer

US Army Rules for Gunfighting
1. See USMC Rules for Gunfighting
2. Add 30 days
3. Hope the Marines already destroyed all meaningful resistance
August 6th, 2004  
jen.parabellum
 
 
Those are great.

My favorite is #11, somewhere online there's a longer list and one of them it said something like: "If your helicopter is shot down, it's unwise to land in the same area you were shot down."
August 6th, 2004  
Damien
 
Those are the greatest... EVER.
--
Boots
August 6th, 2004  
Redleg
 
 


Here are some more "rules"
http://www.military-quotes.com/jokes/military-humor.htm
August 7th, 2004  
5CAV
 
Quote:
My favorite is #11
That one is for the Sarah Brady-types who tell you "you shouldn't have a gun because someone could hurt you with it."

This is true -- someone could hurt you with it, but only after you have achieved slide-lock on an empty magazine. And if you have mastered proper weapon skills, there should be 7 ventilated bad-guys, so the only bad-guys left who can hurt you are numbers 8 and up (this assumes you have mastered the Colt M1911).
August 7th, 2004  
jen.parabellum
 
 
Quote:
Originally Posted by 5CAV
Quote:
My favorite is #11
That one is for the Sarah Brady-types who tell you "you shouldn't have a gun because someone could hurt you with it."

This is true -- someone could hurt you with it, but only after you have achieved slide-lock on an empty magazine. And if you have mastered proper weapon skills, there should be 7 ventilated bad-guys, so the only bad-guys left who can hurt you are numbers 8 and up (this assumes you have mastered the Colt M1911).
That or you're being overran and someone grabs it from you and starts to beat the living crap out of you, with a full mag. Bad situation. I suppose you want to know, you're going down with about a dozen or so bodies coming with you.
August 7th, 2004  
5CAV
 
That's why there's Rule 1 and Rule 6.

Best not to go alone!
August 7th, 2004  
5CAV
 
Quote:
Originally Posted by Redleg
Thanks,

The ones I need to add are:
1. Never assume your opponent is out of ammo.
2. Bring lots of ammo

I noticed you are missing an important "Murphys Law of Combat":

"The important things are always simple, the simple things are always hard, and the easy way is always mined."
August 10th, 2004  
Darkmb101
 
i like number 14 the most

Quote:
14. Have a back-up plan, because the first one won't work.
September 5th, 2004  
AFSteliga
 
 
Those are some good rules.