Quote:
Originally Posted by EladBell
i think that a shell loading is a Human Job! because i would trust a loader in my Tank more than i would trust an ignorant machine,that,as SHERMAN,said can brake down,there is not replamnet for a Human capability.
also the loader takes part on the Machine gun firing on the top of the turet isent he? so it is an added fire power against Infantry
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Well, there's a little bit more going on than that. The Armerican M1 uses 4 different types of ammo depending on the mission set (I'm talking service ammo, not training). You have HEAT, SABOT, MPAT (including OR), and Canister. You can rapidly configure your ammo loadout to face your specific mission. The ready rack (excluding the hull ammo and semi-ready) only holds 17 rounds, so if you are moving to contact an armored force, you may want more SABOT, and if you are engaging mech infantry, you'd want more HEAT. It's quite a bit easier to just have the loader reconfigure what's in your ready ammo storage than to have a a machine trying to identify and switch between ammo on the fly. *Example* You are carrying a mixed load and have a SABOT in the tube (battlecarry). You see a hunter/killer team of a T-72 and 2 BMPs. HEAT is the round of choice for the BMPs, and the tank is your main threat, so you fire the SABOT at it. (fire command TC: "Gunner, SABOT, TANK and 2 PCs, TANK first" GNR: "Identified", TC: "FIRE, FIRE HEAT" GNR: "ON THE WAY") GNR engages the tank with SABOT, loader loads HEAT instead of SABOT, GNR indexes HEAT and contines on. At the conclusion of the engagement, the loader can load whatever the TC thinks would be most prudent, and when time permits, draw the apropriate ammo type from the hull storage. I can't imagine an autoloader giving you that flexibility without sapping the gunner/TCs time.