What do you think - Page 2




 
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Boots
 
February 16th, 2005  
Marksman
 
 
Ok ok,il make a tutorial,but just give me some time im in a bit rush these days
February 16th, 2005  
Locke
 
 
thats cool, take ur time, iv read some stuff on 3d gfx stuff, but never played with it, always wondered how it was actually done
February 16th, 2005  
EagleZtrike
 
 
that would be great. Could you send or post when you have the tutorial done?
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Boots
February 16th, 2005  
Marksman
 
 
Quote:
Originally Posted by EagleStrike
that would be great. Could you send or post when you have the tutorial done?
to make these u must have 3Ds max 5 +,do u have those ?
February 16th, 2005  
Locke
 
 
did u make those models for a mod for a game or u just made them for your own practice?
February 16th, 2005  
Marksman
 
 
just for practise,i made M1A1 thompson too,but its way out of shape for final render,il have to work on it a little bit more
February 16th, 2005  
rOk
 
 
Do you by any chance model something different...as in small UAV-with not a big polycount?
And btw the M16 looks great.
February 16th, 2005  
Marksman
 
 
Thanks rOk,well yea i could try and do a UAV,do u need it for something specific or ? i mean how detailed can i be?


cheers
February 16th, 2005  
rOk
 
 
I need it for a game(Flashpoint). I'm (slowly) working on a Leo2 A6 with a fictional UAV which would (through scripts) transmit a picture to the tank commander...thus greatly improving situational awareness.
I already have the tank (not my work though) and some rough script concepts>>>mainly about the UAV flight pattern around the tank.
I'm actually stuck on a script which handles the launch and "landing" of the UAV but I sent the stuff to some script guru's to take a look at it, so hopefully that'll sort out.

You might recognize the pattern from C&C Generals which I played a couple of years back...that's where I got the idea.
Just to clarify...I'm thinking about a rotary type UAV.
February 16th, 2005  
Italian Guy
 
 
Long time no talk. Congratulations Marksman.