AHOY, note this well be my last commit on this thread until cool feelings returns, I’m not trying to steel a thread.
HokieMSG; “Where are you getting your information? Please read my first thread in this section titled Fragmented Fighting Facts.
HokieMSG; “You don't always have that luxury”. Absolutely correct hence three golden rules mentioned in Tri-F.
Organizing the assault unit: it well always have two basic elements, first an assault element (A.E.) the unit may include demolitions experts, electronic technicians, and whatever specialists that may be needed i.e. pilot, if the objective is to steal a specific enemy aircraft. Secondly a security element; (S.E.). Each Marine must know the responsibilities and roles in either element. S.E. responsibilities, are securing the area or building in the case of MOUT and stop enemy reinforcements from becoming involved, or to stop any would-be escapers and to cover the withdrawal of the A.E. and or entire assault unit. Immediately prior to the assault, suppressive fires are increased on the objective and continues until A.E. has entered the building. Isolate buildings by fire, layaway avenues of approach to building and its exits. Suppressive fires located outside adjacent to entry on the upper floor of previously cleared building. As A.E. inters supporting fire shifts to upper levels then to exits and adjacent buildings to cover enemy withdrawal or reinforcement routes. If your unit most retreat vacate two or three houses down the road at a time, burning first one for concealment. Burning out buildings best at night, to avoid interfering with day time combat. Conventional smoke screens in MOUT can drawl fire. The A.E. secures the objective. The following fundamentals are to be considered when assaulting buildings: You should always try to attack buildings from top down. Know strength of roofs. Giving enemy an escape route. Enemy usually not very motivated to make a stand in someone else’s living room, lol! Also this avoids enemy heavy-weapons positions, which will usually be located on lower levels.
Considerations which will affect the decision on the point of entry; identify the route to the building from the last covered and concealed, or assault position. This is usually the shortest distance, immediately across the adjacent street, back yard, or alley. Ask yourself; from what enemy-held buildings can the enemy observe my avenue of approach? Then orient observation and fires on those points to break the mutual support between enemy positions. Being able to predict suspected enemy positions by reading the terrain is an important skill to develop. The assault element (AE), regardless of size, well attempt to close on the stern or flank(s) of an objective building. If the building is located on a street with numerous adjacent buildings under enemy control an envelopment is not feasible, a stern attack is required. Alternatively, the attacker can initially clear nearby buildings and then attack the final objective simultaneously from the stern and flanks. Other considerations are the availability of access means to upper stories; again A.E. may seize an adjoining structure. Also consider the cover and concealment in the area. Often you will have to evaluate the relative risks of scaling the side of a building or clearing upward from the ground floor. Clearing from the bottom up may be the most frequent method in isolated, detached areas. Assaulting the bottom floor and clearing upward is a common method, except where buildings form continuous fronts. In this situation with ground level entry, the attacker attempts to close on flanks or stern of the buildings. When attacking from ground up, unit has better option of burning out enemy on upper floors.
Spinning top; just asking to improve my terminal ballistics notes, just seems spin would play some factor. HokieMSG would you please share the details of the stack tactic, i.e. first man hooks and covers? Next goes long and covers? I had but lost those notes. G-day!