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Cold_feelings

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Chang of question, to much asking of nonsense!

Look most of you or all of you have been in combat and lived to tell about, I am getting myself into fighting again and needing to master my stle but I'm doing in case of a major conflict in urban area's.Yes this may sound deranged after my origanl post but I need to know what tips can be given if I was to take on 5 attackers who have nothing better to do. Also I know I sound like a wuss but no bicth in me here I'm just in need of some tip's


Edit: I had no idea you had seen the original post sorry then I'll ask again

To U.S. service what do you feel about the dragon Skin armor do you have any sudden feelings from it are the rumor's true or is it public lie that keeps feeling we did just a little bit more in a fight we do very little in
 
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I am for it with the following caveats:
1. It offers the same or better protection the IBA (Interceptor Body Armor).
2. It is lighter and more flexible than the IBA.

I would like to see the classified test data to make a truly informed decision, but lacking that I think it is an interesting bit of technology that might help to better protect the troops.
 
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Chang of question, to much asking of nonsense!

Look most of you or all of you have been in combat and lived to tell about, I am getting myself into fighting again and needing to master my stle but I'm doing in case of a major conflict in urban area's.Yes this may sound deranged after my origanl post but I need to know what tips can be given if I was to take on 5 attackers who have nothing better to do. Also I know I sound like a wuss but no bicth in me here I'm just in need of some tip's
What? Simple. Crawl into your bunker and call 9-1-1 or if you think they are in on it, call your neighborhood watch.

To U.S. service what do you feel about the dragon Skin armor do you have any sudden feelings from it are the rumor's true or is it public lie that keeps feeling we did just a little bit more in a fight we do very little in

From what I have read it sounds good. Its just too bad they broke the rules.
 
1. Study the martial arts of your choice and then study some more. Become as proficient as you can.
2. If your locale allows, purchase a quality firearm, join a local gun club. Practice, practice, practice and become as proficient as you can with it.

With any luck at all, you'll never have to use either skill.
 
But it's just like being ready for rain. If you're ready, you are greeted with clear skies. That one time when you're without it and feel that "it should be alright"... thunderstorm!!
 
Thanks for the advice,although the gun factor may be an issues for the fact everyone in my inner circle feel's I should have one. Although Clinton felt the same way and wind up helping the democrat's lose the last eight years so meh. Thanks a lot of training but I have trees and rain galore sometimes and that can gelp big time
 
AHOY, Here is some tips form Tri-F.
MOUT; overall maneuvers well be more methodical and synchronized. Isolation degrades C4I. Combat is more non stop, much more physically demanding, more hand to hand, lots of fatigue. High casualty rates due to falling debris and lots of sharp items around. Explosions produce more flying debris. Casualties may occur on any level of buildings, though most occur out side. Troop density and close proximity of combat makes it difficult to provide supporting fires. MOUT consist of ready made cover and concealment. Back door inters generally provide better cover than front. Usually structures must be attacked before enemy in side can be. There will be more damage by fire. High rises can take 24 - 48 hours to burn out and cool down enough to be reoccupied. Destroyed buildings change topography of area, making rally points hard to recognize. Use phase lines (face of buildings not streets or allies) to keep units from over advancing. When possible move along main streets parallel to buildings, i.e. no crossing main streets. Best to cross streets in the middle of the block. Right sides of streets are generally safer to move down. Remain on same side of street as foe. Move across danger areas as a group. On patrols each Marine is detailed to observe and cover a certain area, such as second-floor windows on the opposite side of the street. When a street is narrow observing or firing into windows across the way can be difficult, because observer is forced to look along the buildings, rather than into windows or doors. When streets are wider observation in openings is better.
Engagement ranges MOUT
; average 300 feet, 90% of engagements are at 100’or less. Few personal targets visible beyond 150 feet, 5% at 300’ or more. Even snipers rarely take a shot farther than 1000’. If you spot foe some distance away, take him out. If close up aim in and allow the rest of your unit to react to maximize fire power in direction of possible foe unit, this is especially true in jungle combat. Also in jungle “if in doubt, don’t shoot”. Two or more troops running for cover, shoot closest one to cover firsts. A foe in the open is worth two in the bush. If your unit has group under fire, shoot troops farthest away from you first. They well be the ones going for the flanking moves. Units under fire tend to make a stand or retreat vs. attacking into unknown terrain. Do not retrieve your first expended magazine during contact because it will consume valuable time.
As for locations of the firer and the target. Both the firer and the target may be inside or outside the same or separate buildings. Either one may be inside while the other is outside. Target angles can be either vertical or horizontal, or a combination of both. Engagement ranges may vary from point-blank to the maximum effective range of a weapon. Minimum arming ranges must be considered. Spotting shooters, by analyzing impact points; Snow can give more indication of the direction of enemy fire. Direct fire round will sail right by you if it misses but indirect or falling (HE) round kills if it misses by yards. Direction of sound; Bullets passing by your ear well sound like a bumble bee. Smoke from initial shot’s, due to excess oil in barrel. Swab before shooting. Dust from muzzle blast. Black smoke from surface of barrel can be seen by observer. Also steam from human bodies. Casing being ejected may reflect sunlight. Shoot at possible cover and concealment points; Shooters tend to be located high; foe may use one high shooter to drawl your unit into area of multiple low shooters. Periodically expose items to drawl fire; i.e. the old cover on a stick. Lastly you may have to advance under fire and have spotter watch for enemy. Spotters should not provide cover, so vision is not obscured by smoke. Orange smoke/dust indication of impact of armor piecing (AP) incendiary rounds. With tracers, impacts indicated by ricochets (or lack there of incase of human body). Most impark points can not be spotted beyond tracer burn out range around 3000’ for 7.62 mm. beyond that range you need visual aid. Scopes and binoculars ¼ out of focus can see thermal signature of round coming down range. Also I.R. at night or day spotting muzzle flashes.
Questions; ever heard of units modifying suppressers in order to provide ID on unit.
Ever heard anything to do with the Spin of bullet vs. ricochet direction? In other words if your shooting from port side of a target are your bullets more likely or less likely to ricochet and in what direction.
Flat trajectory indicates elevated firing position; can you think of any good examples to illustrate this? Like plunging fire raining strait down.
G-day!
 
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Usually structures must be attacked before enemy in side can be.

Supress shooters inside building, stack up, toss in flashbangs, then make your entry.

If your unit has group under fire, shoot troops farthest away from you first.

Always shoot closest target. They represent more of a threat.

Questions; ever heard of units modifying suppressers in order to provide ID on unit.

Nope. Makes no sense. US will not spend money required to reconstruct battle.

Ever heard anything to do with the Spin of bullet vs. ricochet direction? In other words if your shooting from port side of a target are your bullets more likely or less likely to ricochet and in what direction.

spin has nothing to do with ricochet. Only density of material struck and angle rounds are fired from.

Flat trajectory indicates elevated firing position; can you think of any good examples to illustrate this? Like plunging fire raining strait down.
G-day!

Plunging fire is supposed to rain down.
Plunging fire is gunfire directed upon an enemy from an elevated position or gunfire aimed so as to fall on an enemy from above. Usually this is either direct fire at ranges >500m or indirect fire.

Grazing fire is not.
Grazing fire is gunfire directed against an enemy where the path of the bullets raise no more than 1m above the ground. Usually this is direct fire at ranges less than 300m.

The content of the post quoted above is :eek:fftopic:.
 
AHOY subject of tread issue; I’m not trying to change a subject I though Cool feelings wanted tips before he went in to battle. Are the fallowing not commits made previously on this thread.

Cool feelings;
“Yes this may sound deranged after my origanl post but I need to know what tips can be given if I was to take on 5 attackers who have nothing better to do. Also I know I sound like a wuss but no bicth in me here I'm just in need of some tip's”.
DTop
1. Study the martial arts of your choice and then study some more. Become as proficient as you can.
2. If your locale allows, purchase a quality firearm, join a local gun club. Practice, practice, practice and become as proficient as you can with it.

HokieMSG; appreciate the response; as with all rules there are always times for exceptions. However I did not make these things up. One can argue with them but they are based on averages of history.

Usually structures being acted, that’s from the top down in most cases by the book. Not to say other methods apply depending on sito. However Stacking up is what I call a cluster Foxtrot. And if defender has the porch rigged with IED your whole unit may be KIA. That’s unless you attacked the building first by making a hole in witch to enter.

Shooting farthest targets first, the biggest threat to any unit is someone approaching the flank. You well have lots of time to take out that dug in one in front of you. That was in a WWII manual. Like aiming in at close targets and allowing the rest of your unit to react i.e.aim in before opening fire, this is ideally if you can. Verses just taken out a target of opportunity at a distance.

Muzzle mods, your probably right on that one. That’s one of the reasons we have different colored tracers right.

Spin and ricochet are you sure about that one, ever touched a spinning top or watched it run into a wall from different directions?

Flat trajectories, you are correct about your statements on Plunging and grazing fire. I was looking for examples of how one could determine a flat trajectory to predict an enemy shooting from an elevated position.

Thanks again and G-day!
 
HokieMSG; appreciate the response; as with all rules there are always times for exceptions. However I did not make these things up. One can argue with them but they are based on averages of history.
Where are you getting your information?

Usually structures being acted, that’s from the top down in most cases by the book. Not to say other methods apply depending on sito. However Stacking up is what I call a cluster Foxtrot. And if defender has the porch rigged with IED your whole unit may be KIA. That’s unless you attacked the building first by making a hole in witch to enter.
True, doctrine says to attack from the top down but you don't always have that luxury.
BTW when my CAV squadron was doing MOUT at Ft Knox. All our teams got very good at moving, stacking and making entries. The important thing to remember is the team working together as a unit. Practice, Practice, Practice.

Shooting farthest targets first, the biggest threat to any unit is someone approaching the flank. You well have lots of time to take out that dug in one in front of you. That was in a WWII manual. Like aiming in at close targets and allowing the rest of your unit to react i.e.aim in before opening fire, this is ideally if you can. Verses just taken out a target of opportunity at a distance.
Order of priority for engaging targets has ALWAYS been, shoot at the guys shooting at you, closest FIRST. If a 2LT wants to stick his head out and see what the rest of them are doing, fine with me. When he dies we can loot his ammo and Charlie Mike.
Muzzle mods, your probably right on that one. That’s one of the reasons we have different colored tracers right.
US Tracers are orange. BLOC tracers are green. We have never used different coored tracers that I am aware of.
Spin and ricochet are you sure about that one, ever touched a spinning top or watched it run into a wall from different directions?
Try spinning your top and launching it at the wall at 2300fps. Then see what happens.
Flat trajectories, you are correct about your statements on Plunging and grazing fire. I was looking for examples of how one could determine a flat trajectory to predict an enemy shooting from an elevated position.
I know I was correct. Your eyes and ears will tell you a whole lot more than you realize. You will probably instictually look in the correct direction.
 
AHOY, note this well be my last commit on this thread until cool feelings returns, I’m not trying to steel a thread.
HokieMSG; “Where are you getting your information? Please read my first thread in this section titled Fragmented Fighting Facts.
HokieMSG; “You don't always have that luxury”. Absolutely correct hence three golden rules mentioned in Tri-F.
Organizing the assault unit: it well always have two basic elements, first an assault element (A.E.) the unit may include demolitions experts, electronic technicians, and whatever specialists that may be needed i.e. pilot, if the objective is to steal a specific enemy aircraft. Secondly a security element; (S.E.). Each Marine must know the responsibilities and roles in either element. S.E. responsibilities, are securing the area or building in the case of MOUT and stop enemy reinforcements from becoming involved, or to stop any would-be escapers and to cover the withdrawal of the A.E. and or entire assault unit. Immediately prior to the assault, suppressive fires are increased on the objective and continues until A.E. has entered the building. Isolate buildings by fire, layaway avenues of approach to building and its exits. Suppressive fires located outside adjacent to entry on the upper floor of previously cleared building. As A.E. inters supporting fire shifts to upper levels then to exits and adjacent buildings to cover enemy withdrawal or reinforcement routes. If your unit most retreat vacate two or three houses down the road at a time, burning first one for concealment. Burning out buildings best at night, to avoid interfering with day time combat. Conventional smoke screens in MOUT can drawl fire. The A.E. secures the objective. The following fundamentals are to be considered when assaulting buildings: You should always try to attack buildings from top down. Know strength of roofs. Giving enemy an escape route. Enemy usually not very motivated to make a stand in someone else’s living room, lol! Also this avoids enemy heavy-weapons positions, which will usually be located on lower levels.
Considerations which will affect the decision on the point of entry; identify the route to the building from the last covered and concealed, or assault position. This is usually the shortest distance, immediately across the adjacent street, back yard, or alley. Ask yourself; from what enemy-held buildings can the enemy observe my avenue of approach? Then orient observation and fires on those points to break the mutual support between enemy positions. Being able to predict suspected enemy positions by reading the terrain is an important skill to develop. The assault element (AE), regardless of size, well attempt to close on the stern or flank(s) of an objective building. If the building is located on a street with numerous adjacent buildings under enemy control an envelopment is not feasible, a stern attack is required. Alternatively, the attacker can initially clear nearby buildings and then attack the final objective simultaneously from the stern and flanks. Other considerations are the availability of access means to upper stories; again A.E. may seize an adjoining structure. Also consider the cover and concealment in the area. Often you will have to evaluate the relative risks of scaling the side of a building or clearing upward from the ground floor. Clearing from the bottom up may be the most frequent method in isolated, detached areas. Assaulting the bottom floor and clearing upward is a common method, except where buildings form continuous fronts. In this situation with ground level entry, the attacker attempts to close on flanks or stern of the buildings. When attacking from ground up, unit has better option of burning out enemy on upper floors.
Spinning top; just asking to improve my terminal ballistics notes, just seems spin would play some factor. HokieMSG would you please share the details of the stack tactic, i.e. first man hooks and covers? Next goes long and covers? I had but lost those notes. G-day!
 
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