I'm working on an English project for school, and I'm going to design the best gun conceivable at the present time, any help would be appreciated.
I have some general features that it would be a good idea to have, these are:
option for high RPS (rounds Per Second), low recoil, high accuracy, constant velocity of the bullet in the air, armor penetration, lightweight, high caliber bullets for maximum damage(.45ACP maybe?), different firing modes (as in semi automatic, automatic, burst) and LOTS of accessory options. I want the gun to be as simple as possible so that it can be changed on the go for different missions (this gun is mainly geared towards special operations missions).
I will most likely use an RFID system so that the guns can be tracked wherever they go, so that if they get into the wrong hands, the gun can be tracked.
If the RFID system is tinkered with, it's an idea that it could explode so that enemy forces can't use it.
I'm also thinking hollow bullets would be good, but I think that the armor penetration wouldn't be as good as normal, is there a way around that?
I'm most likely going to be using the Super V System in the kriss vector to minimize recoil, basically it takes the recoil and forces it downward with a spring, which is a very good idea.
Any more ideas? thanks.
I have some general features that it would be a good idea to have, these are:
option for high RPS (rounds Per Second), low recoil, high accuracy, constant velocity of the bullet in the air, armor penetration, lightweight, high caliber bullets for maximum damage(.45ACP maybe?), different firing modes (as in semi automatic, automatic, burst) and LOTS of accessory options. I want the gun to be as simple as possible so that it can be changed on the go for different missions (this gun is mainly geared towards special operations missions).
I will most likely use an RFID system so that the guns can be tracked wherever they go, so that if they get into the wrong hands, the gun can be tracked.
If the RFID system is tinkered with, it's an idea that it could explode so that enemy forces can't use it.
I'm also thinking hollow bullets would be good, but I think that the armor penetration wouldn't be as good as normal, is there a way around that?
I'm most likely going to be using the Super V System in the kriss vector to minimize recoil, basically it takes the recoil and forces it downward with a spring, which is a very good idea.
Any more ideas? thanks.