Murphys Laws of Combat – Page 2

Murphys Laws of Combat Operations – Page 2

Murphy is everywhere, and maybe especially in the Military. On this page I have collected as many of Murphys laws of combat operations as I could find, so I hope that you enjoy reading the list as much as I did creating it. I have found all of these laws on the internet or received them by e-mail so the law’s original author(s) are unknown. Please contact me if you know any more of Murphys Laws of Combat. (I know that some of the Laws listed here may be very similar)

Sergeant Murphys Laws of Combat Operations

Sergeant Murphys Laws of Combat Operations

75. If enough data is collected, a board of inquiry can prove anything.
76. For every action, there is an equal and opposite criticism. (in boot camp)
77. Air strikes always overshoot the target, artillery always falls short.
78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
79. Those who hesitate under fire usually do not end up KIA or WIA.
80. The tough part about being an officer is that the troops don’t know what they want, but they know for certain what they don’t want.
81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
82. The weapon that usually jams when you need it the most is the M60.
83. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
84. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
85. The newest and least experienced soldier will usually win the Medal of Honor.
86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
87. Murphy was a grunt.
88. Beer Math –> 2 beers times 37 men equals 49 cases.
89. Body count Math –> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
90. The bursting radius of a hand grenade is always one foot greater than your jumping range.
91. All-weather close air support doesn’t work in bad weather.
92. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
93. The crucial round is a dud.
94. Every command which can be misunderstood, will be.
95. There is no such place as a convenient foxhole.
96. Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.
97. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
98. If your ambush is properly set, the enemy won’t walk into it.
99. If your flank march is going well, the enemy expects you to outflank him.
Hang in there buddy, you’re getting closer to the bottom of the list of Murphys laws of combat now.
100. Density of fire increases proportionally to the curiousness of the target.

101. Odd objects attract fire – never lurk behind one.
102. The more stupid the leader is, the more important missions he is ordered to carry out.
103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
104. There is always a way, and it usually doesn’t work.
105. Success occurs when no one is looking, failure occurs when the General is watching.
106. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
108. As soon as you are served hot chow in the field, it rains.
109. Never tell the Platoon Sergeant you have nothing to do.
110. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
111. Walking point = sniper bait.
112. Your bivouac for the night is the spot where you got tired of marching that day.
113. If only one solution can be found for a field problem, then it is usually a stupid solution.
114. Radios function perfectly until you need fire support.
115. What gets you promoted from one rank gets you killed in the next rank.
116. Odd objects attract fire. You are odd.
117. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
118. Mine fields are not neutral.
119. The weight of your equipment is proportional to the time you have been carrying it.
120. Things that must be together to work can never be shipped together.
121. If you need an officer in a hurry take a nap.
122. The effective killing radius is greater than the average soldier can throw it.
123. Professionals are predictable, its the amateurs that are dangerous.
124. No matter which way you have to march, its always uphill.
125. The worse the weather, the more you are required to be out in it.
126. The quartermaster has only two sizes, too large and too small. (or “on order”)
127. The only time suppressive fire works is when it is used on abandoned positions.
128. When a front line soldier overhears two General Staff officers conferring,
he has fallen back too far.
129. Don’t ever be the first, don’t ever be the last, and don’t ever volunteer to do anything.
130. If at first you don’t succeed, then bomb disposal probably isn’t for you.
Almost at the bottom of the list of Murphys laws of combat operations now…
131. Any ship can be a minesweeper . . . . once.
132. Whenever you lose contact with the enemy, look behind you.
133. If you find yourself in front of your platoon they know something you don’t.
134. The seriousness of a wound (in a firefight) is inversely proportional to the distance to any form of cover.
135. The more stupid the leader is, the more important missions he is ordered to carry out.
136. When the pin is pulled, Mr. Grenade is not your friend.
137. When the enemy is closing, the artillery will always be to long
138. Smart bombs have bad days too.
139. Uncrating and assembly instructions are always inside the crate.
140. If you have a personality conflict with your superior: he has the personality, you have the conflict.
141. If you enter the CO’s Presence with an idea, you will leave his Presence with the CO’s idea.

142. All or any of the Murphys Laws of Combat above combined.

Hope you’ve enjoyed reading this collection of Murphys Laws of Combat Operations AKA Murphys Military Law. Please feel free to contact us if you want to add any more laws to the list.