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| | Post 11 |
| Tribuni Angusticlavii | Hmmm I havent used Windows Movie Maker...But that sounds like either your computer cant handle the rendering of the quality you have it set too...or something is ary with the output settings.... Not sure
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| | Post 12 |
| I am Honor | ah how un lucky. Anyway, about video capturing using fraps. How many fps should I set it to? Currently I have it at 60fps
__________________ ~when a man does his best, what else is there? Gen.George S.Patton |
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| | Post 13 | |
| Forum Barbecuer | Quote:
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| | Post 14 |
| I am Honor | lol, okays. Wait, does increasing the fps also increase the quality of the video? |
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| | Post 15 |
| Forum Barbecuer | Depends on what you put in the word "quality". You play more frames pr second than the eye can cope with, so it depends on what you are after really. |
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| | Post 16 |
| I am Honor | like is it less blury for example? the quality of the images on the video etc. Um, how clear the video is |
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| | Post 17 |
| Forum Barbecuer | That is determinated by the raw data itself and not how many frames per second you decide to use but you will generate smoother movements if you raise the fps above 24 - but you will need more data to put into the animation/video. Let us say you want to create a 2 minute animation of Mickey Mouse running in 24 fps. You will need 2880 frames (24 fps x 120 secons) for that animation. If you raise the fps rate to 60 you will need 7200 frames (60 frames x 120 seconds), which in general term will generate lots more frames for you to animate, but you will have a more detailed animation and may add more features/details to it. |
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| | Post 18 |
| I am Honor | oh, ahh complicated business. Very well, thank you |
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| | Post 19 |
| Tribuni Angusticlavii | |
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| | Post 20 |
| I am Honor | neat |
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