A Can of Man
Je suis aware
Reply to the "Small Unit Tactics" thread on "Military Related Matters"
Man I used to play a lot of paintball.
I was a section leader usually.
Basically keep the orders simple, the more incompetent your guys are, the even more simple it has to be. If possible keep your guys together, or if there is a splitting of units, make sure one of those units doesn't really move. If you have two groups moving you end up with chaos.... and even this is risky because the flanking group's task has to work successfully.
If you must split your team, make the worse players part of the team that has the simpler task. If both sections of your squad have complex plans, you're doing something wrong. Also remember to keep a veteran with them as section leader.
Another VERY useful thing for paintball small unit tactics. No snipers. You got any silly guy with a scope on his marker, tell him to take it off. Paintball guns have the range of a handgun at best. That scope is just silly and it prevents the guy from playing smartly. See the bad guy? Let off a burst of five paintballs. When was the last time you successfully used the sights of your gun and hit a tin can at 50m with a 8/10 accuracy? "oohh I want to be sniper." "Sit down and shut up!"
On that note, if you can afford it, you could have a few guys with bigger than usual hoppers as "SAW gunners." That can actually work quite well especially if you're defending. But I don't think I need to remind you that this is really going to cost you lol.
MOST IMPORTANT IS BELOW:
Also remember to tell your guys and make sure they understand before you go in that when they see the bad guys, and they don't know you're there, they must and MUST communicate to the rest of their group how many they've seen, where, at what rough distance and in which direction they're headed. I've had my entire group wasted on a few occasions when some trigger happy wiseass decided to tell the whole world about our whereabouts while we were still in an awkward position with 0 idea about the enemy except rough direction.
Man I used to play a lot of paintball.
I was a section leader usually.
Basically keep the orders simple, the more incompetent your guys are, the even more simple it has to be. If possible keep your guys together, or if there is a splitting of units, make sure one of those units doesn't really move. If you have two groups moving you end up with chaos.... and even this is risky because the flanking group's task has to work successfully.
If you must split your team, make the worse players part of the team that has the simpler task. If both sections of your squad have complex plans, you're doing something wrong. Also remember to keep a veteran with them as section leader.
Another VERY useful thing for paintball small unit tactics. No snipers. You got any silly guy with a scope on his marker, tell him to take it off. Paintball guns have the range of a handgun at best. That scope is just silly and it prevents the guy from playing smartly. See the bad guy? Let off a burst of five paintballs. When was the last time you successfully used the sights of your gun and hit a tin can at 50m with a 8/10 accuracy? "oohh I want to be sniper." "Sit down and shut up!"
On that note, if you can afford it, you could have a few guys with bigger than usual hoppers as "SAW gunners." That can actually work quite well especially if you're defending. But I don't think I need to remind you that this is really going to cost you lol.
MOST IMPORTANT IS BELOW:
Also remember to tell your guys and make sure they understand before you go in that when they see the bad guys, and they don't know you're there, they must and MUST communicate to the rest of their group how many they've seen, where, at what rough distance and in which direction they're headed. I've had my entire group wasted on a few occasions when some trigger happy wiseass decided to tell the whole world about our whereabouts while we were still in an awkward position with 0 idea about the enemy except rough direction.